POV-Ray : Newsgroups : povray.binaries.images : Vegetation simulation WIP 2 : Re: Vegetation simulation WIP 2 Server Time
13 May 2024 08:46:40 EDT (-0400)
  Re: Vegetation simulation WIP 2  
From: Norbert Kern
Date: 16 Jul 2006 16:00:01
Message: <web.44ba9a89bf1ea0bbe6ea00f60@news.povray.org>
"gonzo" <rgo### [at] lansetcom> wrote:
> "Norbert Kern" <nor### [at] t-onlinede> wrote:
> > Now when I made the first steps it
> > seems so easy that I don't understand why it took so long.
> >
> >
> > Norbert Kern
>
> <Gasp> <Choke>  EASY???  I don't even understand half of your discussion,
> but the results are amazing!
>
> Just keep doing whay you're doing!
>
> RG


Thank you!

It' s really easy -

1. define random points (plants) within a square, each with age and size
2. check neighborhood of your points
3. define new size dependent on
   - old size
   - influences of same species
   - influences of other species
   - influence of water sensitivity, light, roots...
   - a small growth step
4. raise age
5. substitute old or small plants by others with age zero
6. goto step 2

After about 40 iterations you have your results.


Norbert Kern


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